The 27th annual international conference on computer graphics and applications, Pacific Graphics 2019, will take place in Seoul, Korea from October 14-17, 2019. Pacific Graphics is a flagship conference of the Asia Graphics Association. As a highly successful conference series, Pacific Graphics provides a premium forum for researchers, developers, practitioners in the Pacific Rim and around the world to present and discuss new problems, solutions, and technologies in computer graphics and related areas.
Original unpublished submissions are invited in all areas of computer graphics and its applications. The topics include (but are not limited to) modeling, rendering, animation, imaging, visualization, human-computer interaction, and graphics systems. Papers should be submitted through the SRM system. Each submission should be 7-12 pages in length for the regular papers or 4-6 pages for the short papers, and will be reviewed by an international program committee for technical quality, novelty, significance, and clarity. All of the accepted papers will be archived in the EG digital libraries and all regular papers will be published in a special issue of Computer Graphics Forum. All submissions will be considered for Best Paper Award and Best Student Presentation Award, which will be conferred during the conference.
The goal of the Pacific Graphics conference is to bring together researchers from a variety of fields to present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions, work-in-progress sessions, and tutorials as well as presentations by a selection of internationally renowned speakers in all areas related to computer graphics and interactive systems.
For more than a decade, DisneyResearch|Studios has been pushing the forefront of scientific and technological innovation to advance entertainment products, experiences and shows. Our research covers a broad spectrum of different fields including graphics, vision, augmented and virtual reality, machine learning and AI, as well as interactive technologies. Our innovations are experienced by hundreds of millions of audiences and customers across the world. In this talk I will give and overview of our core research programs including digital humans, story technology, interactive content creation, video processing, and audience understanding. Furthermore, I will share my insights into the fundamental differences between academic and corporate research and highlight the challenges of transferring technology into products.
Markus Gross is a Professor of Computer Science at the Swiss Federal Institute of Technology Zurich (ETH), head of the Computer Graphics Laboratory, Vice President Research, Walt Disney Studios and the director of DisneyResearch|Studios. He joined the ETH Computer Science faculty in 1994. His research interests include physically based modeling, computer animation, immersive displays, and video technology. Before joining Disney, Gross was director of the Institute of Computational Sciences at ETH. He received a master of science in electrical and computer engineering and a PhD in computer graphics and image analysis, both from Saarland University in Germany in 1986 and 1989. Gross serves on the boards of numerous international research institutes, societies, and governmental organizations. He received the Technical Achievement Award from EUROGRAPHICS in 2010 and the Swiss ICT Champions Award in 2011. He is a fellow of the ACM and of the EUROGRAPHICS Association and a member of the German Academy of Sciences Leopoldina as well as the Berlin-Brandenburg Academy of Sciences and Humanities. In 2013 he received the Konrad Zuse Medal of GI, the Karl Heinz Beckurts price. In 2013 and 2019 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences. He cofounded Cyfex AG, Novodex AG, LiberoVision AG, Dybuster AG, Gimalon AG, Kapanu AG, Perceptiko AG, Propulsion Academy AG, Arbrea Labs AG, Nanocorp AG and Animatico AG.
Humans have developed multiple ways to communicate about both tangible and abstract shape properties. Artists and designers can quickly and effectively convey complex shapes to a broad audience using traditional mediums such as paper, while both experts and the general public can analyze and agree on intangible shape properties such as style or aesthetics. While perception research provides some clues as to the mental processes humans employ when performing these tasks, concrete and quantifiable explanations of these actions are still lacking.
Alla Sheffer is a professor of Computer Science at the University of British Columbia, where she investigates algorithms for shape modeling and analysis in the context of computer graphics applications. She is best known for her research on mesh parameterization, hexahedral meshing, computational garment design, and perception driven shape modeling. Dr. Sheffer is the recipient of the Canadian Human Computer Communications Society Achievement Award’18. Her research has been supported by faculty awards from IBM, Google and Adobe, Discovery, Discovery Accelerator and I2I NSERC grants, a Killam research fellowship, and an Audi Production Award. Dr. Sheffer has served as an Associate Editor of all three major computer graphics journals (ACM Transactions on Graphics, IEEE Transactions on Visualization Computer Graphics, and Eurographics Computer Graphics Forum). She served as a program co-chair for Eurographics’18, Symposium on Geometry Processing’06, and Shape Modeling’13. She was a general co-chair for the Pacific Graphics’18 and Geometric Modeling and Processing’19 conferences. Dr. Sheffer had co-authored over 100 peer-reviewed publications, including 42 papers in ACM Transactions on Graphics, the topmost competitive CG venue; 22 of these were published in the last five years. She holds six recent patents on methods for sketch analysis and hexahedral mesh generation.
|JungHyun Han||Korea University|
|Carol O'Sullivan||Trinity College Dublin|
|Michiel van de Panne||University of British Columbia|
|Jehee Lee||Seoul National University|
|Christian Theobalt||MPI Informatik|
|Gordon Wetzstein||Stanford University|
|Kang Hoon Leefirstname.lastname@example.org|
|Dongho Kim||Soongsil University|
|Heewon Kye||Hansung University|
|Jinho Park||Soongsil University|
|Joon-Kyung Seong||korea University|
There is no decent hotel within the walking distance to Korea University. However, since the conference venue is situated in the most convenient location with great public transportation network, any hotel along the subway stations will allow conference guests to access to the conference venue with ease. For hotel booking, you may check out the agencies like Hotels.com, Booking.com.
Copyright © Pacific Graphics - All Rights Reserved